CISC/CMPE 454 Schedule - Winter 2017-2018

This schedule will change as the term progresses.

See for code samples.

Vector Algebra Jan 8 Introduction, graphics history, some research
Jan 10 Vector review and sample problems
Jan 12 Geometric transformations
Jan 15 Geometric transformations, continued
OpenGL Jan 17 A1 out Introduction to OpenGL
Jan 19 Continue with Jan 17 notes and code
Jan 22 OpenGL Shaders
Jan 24 Clipping in the NDCS and CCS
Modelling Jan 26 Modelling objects, Triangle meshes
Jan 29 Hierarchical models, Research talk on triangle strips (Powerpoint)
Jan 31 finish hierarchical modelling (see 02-hierarchical code), Phong shading
Feb 2 A1 in object drawing revisited, lots of shader examples (see 03-shaders code), notes on shaders
Feb 5 more shaders (see 03-shaders code)
Feb 7 Test 1
Texture Mapping Feb 9 Intro to texture mapping (see 04-textures code)
Feb 12 A2 out Texture lookup: nearest, bilinear, mipmap, Anisotropic texturing
Feb 14 ellipsoid sampling (Feline paper); Deferred shading (see 06-deferred code)
Feb 16 Procedural textures. (see openGL/05-proceduralTextures code)
Feb 19 reading week
Feb 21
Feb 23
Feb 26 Environment mapping and bump mapping
Ray Tracing Feb 28 Ray tracing, Ray/triangle intersection with barycentric coordinates
Mar 2 hard shadows and glossy reflection
Mar 5 Soft shadows and antialiasing
Mar 7 Test 2
Mar 9 A2 in Ray sampling
Mar 12 bias in ray tracing, physically-based illumination quantities
Mar 14 continue with physically-based illumination quantities
Mar 16 rendering equation, photon mapping
Mar 19 A3 out continue with photon mapping
Mar 21 continue with photon mapping, generating non-uniform random numbers
Volume Rendering Mar 22 Intro to volume rendering
Mar 26 Discrete volume rendering integral
Mar 28 Computing Ci and αi
Mar 30 Good Friday (no classes)
Apr 2 Texture mapped volren, transfer functions, volren with GPU ray tracing
Apr 4 Test 3
Apr 6 A3 in GPU ray tracing, 1D & 2D transfer functions

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