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Sampling and Quantization (2.4)

An image is a function: $f(x,y)$

"Sampling" is digitization in the domain $(x,y)$

"Quantization" is digitization in the range, $f$.

[Gonzales and Woods figures 2.16, 2.17]

The ranges of $f$, $x$, and $y$ are typically powers of 2:

Note: pixel values typically range in [0...255], but it's better to consider them as real values in [0...1]

"Dynamic range" is the ratio between the maximum measurable radiance and the minimum detectable radiance

"Contrast" is the difference between the maximum and minimum radiances

Units of Intensity: Radiance

"Intensity" is a measure of the brightness of light. It's really called radiance and defined as follows:

"Flux" is power, measured in Watts ($W$) and approximately proportional to photons per second.

"Flux density" is power of photon crossing a particular surface, measured in Watts per square meter ($W / m^2$).

An angle in 2D is the length of the circumference of a unit circle subtended by the angle, and is measured in radians. Similarly, a "solid angle" in 3D is the area of the surface of a unit sphere subtended by the solid angle, and is measured in "sterradians".

"Radiance" is flux density of photons crossing a particular surface, lying within a particular solid angle, measured in Watts per square meter per steradian ($W / m^2 / sr$).

Radiance is a radiometric quantity that describes energy along a ray.

The corresponding photometric quantity is the "nit", measured in lumens per square meter per steradian, and describes the energy perceived by the eye. This perceived energy depends upon the spectral response of the eye, which varies with wavelength.

More details on units of illumination in case you're interested.

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